# Getting Started

## Getting Started

### How to Begin / Opening the Menu

![image.png](https://shelf.zessons.de/uploads/images/gallery/2025-12/scaled-1680-/jyIRFeBt08nxQ0g9-image.png)

- As soon as you click on the **traffic light icon** in the **upper left corner** of the game in your **toolbar**, the **main menu** of TTE opens. It looks like this.
- To now **configure** intersections, click on the **corresponding button**.

<p class="callout info">**Main Menu**  
  
*- Don't be confused about "*Mobility Hub*", you won't find this feature* in your mod version yet *- it is in the* early development phase.</p>

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### Selecting an Intersection

![image.png](https://shelf.zessons.de/uploads/images/gallery/2025-12/scaled-1680-/zWmAXiZyWNRgfOJT-image.png)

- Select "**Edit intersection phases**" in the open TTE menu.
- The **selection tool is now activated** and you can only click on intersections.
- **ESC** to **exit** the selection tool.

<p class="callout info">**Selection Tool**  
  
Hover with the selection tool over the desired intersection and click with the left mouse button. This takes you to the editor of the respective intersection.</p>

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### Editing an Intersection

[![kreuzung_vanilla.png](https://shelf.zessons.de/uploads/images/gallery/2025-12/scaled-1680-/AMjorhkrklwrSuDC-kreuzung-vanilla.png)](https://shelf.zessons.de/uploads/images/gallery/2025-12/AMjorhkrklwrSuDC-kreuzung-vanilla.png)

Once you have **clicked on an intersection**, you go directly to the **editor** of the respective intersection.  
There are predefined **quick-select phase templates**, such as "Split Phase", or "Extended Split Phase".

<p class="callout info align-left">**Intersection Editor** - In the editor you have an immediate rough overview of your selected intersection's data  
- You have **additional options**, e.g. **"Turn on red"** or "**Exclusive pedestrian phase**", to better adapt your intersection to local conditions</p>